The maker

The company that built the model or the assistant; its instructions sit above yours.

Every conversation opens with text the model reads before it reads your message, and the maker's own instructions come first. You usually cannot see them. The maker also decides when the model is replaced, and an update can change how your agent behaves without anything you wrote having changed at all.

This is load-bearing because it is the one layer of the set-up that is neither yours nor readable. It sets a quiet ceiling on sovereignty: what is inside your agent is yours, except for the part that is not, and honesty about that boundary is part of what an agent owes its person. Where an assistant runs on the maker's computers, whatever it reads reaches them — which is why keys stay home, why private matters stay off a hosted agent, and why a room hears which company's assistant is present.

A Player+ handles it in three plain ways. Know who the maker is, and say so when your agent takes part in a room. Keep your test questions and run them again whenever the maker updates the model, because that is exactly when drift shows. And keep the things that must always hold in plain text you own, so a change out of your hands costs you a re-test rather than a rebuild.

None of this is cause for suspicion of any particular company. It is simply the shape of the instrument: layers made by different hands, only some of them yours, and a person who knows which is which can work with it honestly.

Also called: maker of the model Stands on: Language model · Set-up · Hosted service Opens onto: Drift · Safety check · What it is running · Key · Sovereignty In play: beyond Sources: Player+ Modules, How an AI Agent Works, Before Your First Room, An Agent That Attends to You · The DNA of Heaven, Part X. Open: none found.