The Twenty
The words at the table. If you learn these twenty, you can play tonight; everything else is handed to you the moment you need it.
- Carrier — The one who brought you the Flame, and the Cell they came from. It never changes.
- Cell — Three to thirteen people who choose to walk together, by name, with a first Quest — a fully functioning part of the whole.
- Circle (as gathering) — A gathering of peers in a ring of trust — faces toward one another, no head of the table — and not yet a Cell.
- Commitment — I will ___ by ___ — a person's or a Cell's word, said aloud to someone who will depend on it.
- Heaven On Earth — The way things are when everything is in Right Relationship — here and now, progressively realized, a little more each week.
- Home Cell — The Cell that holds you — hears your season, keeps a copy of your sheets, and helps when something is wrong.
- LIØNSBERG — Lion and mountain — a mythic name for the Sacred Mountain and for the way of being that climbs it: a gathering place beyond time and space, and a beacon calling All home to the ØNE.
- Proposal — A better way, written in a sentence and sent up on the Season Sheet.
- Quest — One real thing a Cell does in one season, together, and can point to afterward.
- Season — About ninety days, from one turning of the sun to the next — the round of the Game, in which a Quest is chosen, walked week by week, and counted.
- Story — Meaning carried in time — the form by which consciousness holds who we are, where we are, how we got here, and where we are going.
- Supercell — Three or more Cells that have become one another's home; supercells form supercells.
- The compass question — Before every move: does this make life a little more like Heaven?
- The Field — Every word LIØNSBERG plays with, defined once, in one place, and linked to every other — about a thousand concepts in three sizes: The Twenty at the table, The Two Hundred a Cell meets in its first season, and the whole Field below.
- The Flame — The Game itself, carried by one person to another who is ready.
- The Goal — ØNE · Creator's Intent · Heaven on Earth · for All · forever — the single highest aim that by definition contains within itself and orders every other aim.
- The Great Game — All of us, together, exiting the Caves, crossing the Wilderness, and making every place we touch a little more like Heaven.
- The Great Game of LIØNSBERG — All of us, together, exiting the Caves, journeying through the Wilderness, and making every place we touch a little more like Heaven. That is the Game. Heaven is the Goal. Everything else is a matter of how.
- The Offering — What each person puts in the middle of the table, freely, each week.
- The Story of LIØNSBERG — The Story of ØNE and All, told as faithfully as we can presently tell it — the world a player steps into, and the telling that gives ten thousand tables one language.
- The Turn — The weekly gathering: did, gap, will, offer, ask, story, Offering, thanks.
- The Twelve Words — Twelve words are enough to play: one meaning each, numbered so that line six is line six in every language, and each opening onto a whole page for whoever wants more.
- The Twenty — The words at the table. If you learn these twenty, you can play tonight; everything else is handed to you the moment you need it.
- ØNE — The eternal, universal Source and Sustainer of All — the centre around which everything else orbits, and the thirteenth that the twelve Pillars derive their power from.
Then The Two Hundred, then The Field whole.