Size of role, size of person
Match a role to the time and capacity the person actually has this season, and keep the two within about a notch of each other.
A role two sizes larger than the person holding it fails them and fails the body — not through any lack of will, but because the hours were never there. A role two sizes smaller wastes a gift the body needed. So the sizing is done out loud, at the season's start, against real capacity rather than hoped-for capacity, and it is redone each turning because people's seasons change (Roles, Season).
This is a kindness with a structural purpose. It removes the most common cause of a body quietly stalling — one overloaded person who cannot say so — and it puts the cause where it belongs, in the set-up rather than in the person (Zero Blame Environment). It also makes rotation survivable: a role scaled to an ordinary person can be handed to another ordinary person, which a heroic role cannot (Term Limits And Rotation, The Two-Coordinator Rhythm).
The sizing is inseparable from the currency of the thing. What a role costs is time, energy, and attention, and those are the irreducible stock of an embodied life (TimeEnergy). Asking for more than someone has is asking for a Commitment that cannot be kept, which spends the one thing the Game runs on — a word given and a word kept.
Also called: —
Stands on: Roles · TimeEnergy · Commitment
Opens onto: Term Limits And Rotation · Zero Blame Environment · Host · The Two-Coordinator Rhythm · Agency, not ownership
In play: the table
Sources: The LIØNSBERG Community Guidebook, Toolkit — Roles Map (draft) · Choose Your Roles (draft) · The DNA of Heaven, Part IV (Fable synthesis) · lionsberg.wiki: Roles Map
Open: The concept list cites this to §7.5 of a golden-seed text that has since been superseded by The DNA of Heaven; the canon articulation is in the Community Guidebook's Roles Map.